Scream [HORROR]
A Roblox experience owned by Signal Lost Studios.
HorrorENhorrorsurvivalmultiplayer
Scream [HORROR] is a horror experience created on 2026-01-13. It has recorded 653,791 lifetime visits and 7,138 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description indicates multiplayer support and multiple endings, though the provided data does not specify player count limits or specific item details beyond general shop references.
Description (written by the developer; not a statement by this register)
Welcome to Scream Horror! 👻 LIKE 👍 + FAVOURITE ⭐ + JOIN GROUP for a FREE item in-game! 🔪 ⚠️ Game is in BETA — report bugs in our group! 📞 The phone is ringing… Ghost Face is on the loose, stalking the night. Every call could be your last. Can you survive, or will you be the next victim? ⭐ There are 3 Endings! Try to unlock them all! 🤝 Multiplayer — invite your friends to survive together! 🛒 Check out the shop for fun items to troll your friends with! 스크림 [공포] スクリーム [ホラー] Крик [УЖАС] Scream [HORROR] ⚠️ This game is a work of fan fiction and is not endorsed by or affiliated with any official parties. The title and characters are not intended to challenge any copyright.
Last updated by the developer 25 Apr 2026, 07:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.