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Rise to Fame [NEW]

Rise to Fame [NEW]

A Roblox experience owned by Rise to Fame.

TycoonENmusic careertycoonrap/trap

Rise to Fame [NEW] is a tycoon experience on Roblox, created in 2026, with over 1.3 million lifetime visits. It records 81 playing now, a like rating of 72%, 78,050 favourites.

Description (written by the developer; not a statement by this register)

🎤 RISE TO FAME — Music Career Tycoon 🎤 Start broke in a trap house. Retire a superstar. 🎧 Record songs and drop your debut single 🎵 Make YOUR OWN music — 200 beats, 5 genres, name every track 📼 Bundle your songs into mixtapes and boost your Fame forever 📸 Shoot photoshoots & music videos to go viral 📺 Go LIVE and hype your chat on livestreams 🎉 Throw house parties to pack out your crib 💼 Close business meetings to boost your income 🎤 Sell out venues and perform YOUR songs — or battle 1v1 👕 Design YOUR OWN merch and sell it — every sale pays you Cash + Fame 💎 Buy iced-out chains at the Fame Shop and flex your status 🐾 Collect pets to show off your grind 🏠 Upgrade your crib from trap house to mansion 🏊 Hit THE HIGH DIVE for big Fame & Cash 💿 Drop your album and earn Gold, Platinum & Diamond plaques 🔄 Rebirth into a New Era for massive multipliers 📣 More coming soon! 👍 LIKE

Last updated by the developer 26 Aug 2026, 22:32 UTC.

81
playing (measured 27 Aug 2026, 04:50 UTC)
1,380,360
lifetime visits
73%
liked (2,996 👍 / 1,094 👎)
98,110
favourites (71.1 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8162135110 August 202627 August 2026
130 measurements spanning 16 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 130
Measured (UTC)PlayersChange
27 Aug 2026, 04:5081-19
27 Aug 2026, 03:50100-74
27 Aug 2026, 02:50174-9
27 Aug 2026, 01:50183-43
27 Aug 2026, 00:50226-30
26 Aug 2026, 23:50256-9
26 Aug 2026, 22:50265+12
26 Aug 2026, 21:50253-60
26 Aug 2026, 20:50313+10
26 Aug 2026, 19:50303+39
26 Aug 2026, 18:50264+7
26 Aug 2026, 17:50257-16
26 Aug 2026, 16:50273+9
26 Aug 2026, 15:50264+30
26 Aug 2026, 14:50234-21
26 Aug 2026, 13:50255+44
26 Aug 2026, 12:50211+12
26 Aug 2026, 11:50199+55
26 Aug 2026, 10:50144-22
26 Aug 2026, 09:50166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Reaper (Halloween Limited)
999 R$
All Passes
649 R$
Tycoon Bundle
399 R$
Mega Bundle
299 R$
VIP + Superstar Bundle
299 R$
Auto Collect
199 R$
Bass Bundle
149 R$
Iced Out Bundle
149 R$
Pyro Bundle
149 R$
Diamond Stage
75 R$
Bass Stage
75 R$
Pyro Stage
75 R$
Iced Out Walk-In
49 R$
Iced Out Celebration
49 R$
Pyro Knockout
49 R$
Pyro Celebration
49 R$
Pyro Walk-In
49 R$
Bass KO
49 R$
Iced Out KO
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started From Nothing · welcome1,188,234 · 100.0% win
First Drop · welcome931,076 · 100.0% win
Signed! · other717,670 · 100.0% win
Rising Star · other701,792 · 100.0% win
First Album Released · progression538,680 · 100.0% win
Showtime! · other467,354 · 97.9% win
First Duel Complete · progression322,134 · 58.2% win
First Music Video · other239,124 · 47.2% win
Statue of Success · other113,945 · 33.6% win
1st Rebirth · progression104,042 · 31.2% win
2nd Rebirth · progression35,570 · 11.2% win
3rd Rebirth · progression18,457 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737214 August 202623 October 2026
137 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
23 Oct 2026, 15:5273+1
13 Oct 2026, 15:5172no change
3 Oct 2026, 15:5172no change
23 Sept 2026, 15:5072no change
13 Sept 2026, 15:4972no change
3 Sept 2026, 15:4972no change
27 Aug 2026, 04:5072no change
27 Aug 2026, 03:5072no change
27 Aug 2026, 02:5072no change
27 Aug 2026, 01:5072no change
27 Aug 2026, 00:5072no change
26 Aug 2026, 23:5072no change
26 Aug 2026, 22:5072no change
26 Aug 2026, 21:5072no change
26 Aug 2026, 20:5072no change
26 Aug 2026, 19:5072no change
26 Aug 2026, 18:5072no change
26 Aug 2026, 17:5072no change
26 Aug 2026, 16:5072no change
26 Aug 2026, 15:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.