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Rise to Fame [NEW]

Rise to Fame [NEW]

A Roblox experience owned by Rise to Fame.

TycoonENmusic careertycoonrap/trap

Rise to Fame [NEW] is a tycoon experience created on 2026-01-13. The game has recorded 1,101,165 lifetime visits and currently has 157 players online. It holds 56,482 favorites and maintains a 71% like percentage. The description highlights music career mechanics, including recording songs, designing merchandise, and performing live.

Description (written by the developer; not a statement by this register)

🎤 RISE TO FAME — Music Career Tycoon 🎤 Start broke in a trap house. Retire a superstar. 🎧 Record songs and drop your debut single 🎵 Make YOUR OWN music — 200 beats, 5 genres, name every track 📼 Bundle your songs into mixtapes and boost your Fame forever 📸 Shoot photoshoots & music videos to go viral 📺 Go LIVE and hype your chat on livestreams 🎉 Throw house parties to pack out your crib 💼 Close business meetings to boost your income 🎤 Sell out venues and perform YOUR songs — or battle 1v1 👕 Design YOUR OWN merch and sell it — every sale pays you Cash + Fame 💎 Buy iced-out chains at the Fame Shop and flex your status 🐾 Collect pets to show off your grind 🏠 Upgrade your crib from trap house to mansion 🏊 Hit THE HIGH DIVE for big Fame & Cash 💿 Drop your album and earn Gold, Platinum & Diamond plaques 🔄 Rebirth into a New Era for massive multipliers 📣 More coming soon! 👍 LIKE

Last updated by the developer 23 Aug 2026, 23:31 UTC.

332
playing (measured 24 Aug 2026, 14:50 UTC)
1,308,251
lifetime visits
72%
liked (2,244 👍 / 873 👎)
56,482
favourites (43.2 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13562137833210 August 202624 August 2026
68 measurements spanning 14 days, net +122. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–694 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 68
Measured (UTC)PlayersChange
24 Aug 2026, 14:50332+48
24 Aug 2026, 13:50284+44
24 Aug 2026, 12:50240+10
24 Aug 2026, 11:50230+58
24 Aug 2026, 10:50172+4
24 Aug 2026, 09:50168+5
24 Aug 2026, 08:50163+4
24 Aug 2026, 07:50159+24
24 Aug 2026, 06:50135-3
24 Aug 2026, 05:50138-17
24 Aug 2026, 04:50155-29
24 Aug 2026, 03:50184-47
24 Aug 2026, 02:50231-21
24 Aug 2026, 01:50252-40
24 Aug 2026, 00:50292-115
23 Aug 2026, 23:50407+20
23 Aug 2026, 22:50387-66
23 Aug 2026, 21:50453-29
23 Aug 2026, 20:50482+51
23 Aug 2026, 19:50431first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Bundle
299 R$
Auto Collect
199 R$
Iced Out Bundle
149 R$
Bass Bundle
149 R$
Pyro Bundle
149 R$
Bass Stage
75 R$
Diamond Stage
75 R$
Pyro Stage
75 R$
Iced Out Celebration
49 R$
Pyro Walk-In
49 R$
Pyro Knockout
49 R$
Pyro Celebration
49 R$
Iced Out Walk-In
49 R$
Bass KO
49 R$
Iced Out KO
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started From Nothing · welcome644,599
First Drop · welcome485,086
Signed! · other370,573
Rising Star · other360,487
First Album Released · progression270,654
Showtime! · other228,924
First Duel Complete · progression192,551
First Music Video · other117,725
Statue of Success · other51,241
1st Rebirth · progression45,870
2nd Rebirth · progression16,040
3rd Rebirth · progression9,764

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 202624 August 2026
68 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 14:5072no change
24 Aug 2026, 13:5072no change
24 Aug 2026, 12:5072no change
24 Aug 2026, 11:5072no change
24 Aug 2026, 10:5072no change
24 Aug 2026, 09:5072no change
24 Aug 2026, 08:5072no change
24 Aug 2026, 07:5072no change
24 Aug 2026, 06:5072no change
24 Aug 2026, 05:5072no change
24 Aug 2026, 04:5072no change
24 Aug 2026, 03:5072no change
24 Aug 2026, 02:5072no change
24 Aug 2026, 01:5072no change
24 Aug 2026, 00:5072no change
23 Aug 2026, 23:5072no change
23 Aug 2026, 22:5072no change
23 Aug 2026, 21:5072no change
23 Aug 2026, 20:5072no change
23 Aug 2026, 19:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.