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Rise to Fame [NEW]

Rise to Fame [NEW]

A Roblox experience owned by Rise to Fame.

TycoonENmusic careertycoonrap/trap

Rise to Fame [NEW] is a tycoon experience on Roblox, created in 2026, with over 1.3 million lifetime visits. It records 81 playing now, a like rating of 72%, 78,050 favourites.

Description (written by the developer; not a statement by this register)

🎤 RISE TO FAME — Music Career Tycoon 🎤 Start broke in a trap house. Retire a superstar. 🎧 Record songs and drop your debut single 🎵 Make YOUR OWN music — 200 beats, 5 genres, name every track 📼 Bundle your songs into mixtapes and boost your Fame forever 📸 Shoot photoshoots & music videos to go viral 📺 Go LIVE and hype your chat on livestreams 🎉 Throw house parties to pack out your crib 💼 Close business meetings to boost your income 🎤 Sell out venues and perform YOUR songs — or battle 1v1 👕 Design YOUR OWN merch and sell it — every sale pays you Cash + Fame 💎 Buy iced-out chains at the Fame Shop and flex your status 🐾 Collect pets to show off your grind 🏠 Upgrade your crib from trap house to mansion 🏊 Hit THE HIGH DIVE for big Fame & Cash 💿 Drop your album and earn Gold, Platinum & Diamond plaques 🔄 Rebirth into a New Era for massive multipliers 📣 More coming soon! 👍 LIKE

Last updated by the developer 26 Aug 2026, 22:32 UTC.

81
playing (measured 27 Aug 2026, 04:50 UTC)
1,380,360
lifetime visits
73%
liked (2,996 👍 / 1,094 👎)
98,110
favourites (71.1 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8162135110 August 202627 August 2026
130 measurements spanning 16 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 130
Measured (UTC)PlayersChange
27 Aug 2026, 04:5081-19
27 Aug 2026, 03:50100-74
27 Aug 2026, 02:50174-9
27 Aug 2026, 01:50183-43
27 Aug 2026, 00:50226-30
26 Aug 2026, 23:50256-9
26 Aug 2026, 22:50265+12
26 Aug 2026, 21:50253-60
26 Aug 2026, 20:50313+10
26 Aug 2026, 19:50303+39
26 Aug 2026, 18:50264+7
26 Aug 2026, 17:50257-16
26 Aug 2026, 16:50273+9
26 Aug 2026, 15:50264+30
26 Aug 2026, 14:50234-21
26 Aug 2026, 13:50255+44
26 Aug 2026, 12:50211+12
26 Aug 2026, 11:50199+55
26 Aug 2026, 10:50144-22
26 Aug 2026, 09:50166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Reaper (Halloween Limited)
999 R$
All Passes
649 R$
Tycoon Bundle
399 R$
Mega Bundle
299 R$
VIP + Superstar Bundle
299 R$
Auto Collect
199 R$
Bass Bundle
149 R$
Iced Out Bundle
149 R$
Pyro Bundle
149 R$
Diamond Stage
75 R$
Bass Stage
75 R$
Pyro Stage
75 R$
Iced Out Walk-In
49 R$
Iced Out Celebration
49 R$
Pyro Knockout
49 R$
Pyro Celebration
49 R$
Pyro Walk-In
49 R$
Bass KO
49 R$
Iced Out KO
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started From Nothing · welcome1,188,234 · 100.0% win
First Drop · welcome931,076 · 100.0% win
Signed! · other717,670 · 100.0% win
Rising Star · other701,792 · 100.0% win
First Album Released · progression538,680 · 100.0% win
Showtime! · other467,354 · 97.9% win
First Duel Complete · progression322,134 · 58.2% win
First Music Video · other239,124 · 47.2% win
Statue of Success · other113,945 · 33.6% win
1st Rebirth · progression104,042 · 31.2% win
2nd Rebirth · progression35,570 · 11.2% win
3rd Rebirth · progression18,457 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737214 August 202623 October 2026
137 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
23 Oct 2026, 15:5273+1
13 Oct 2026, 15:5172no change
3 Oct 2026, 15:5172no change
23 Sept 2026, 15:5072no change
13 Sept 2026, 15:4972no change
3 Sept 2026, 15:4972no change
27 Aug 2026, 04:5072no change
27 Aug 2026, 03:5072no change
27 Aug 2026, 02:5072no change
27 Aug 2026, 01:5072no change
27 Aug 2026, 00:5072no change
26 Aug 2026, 23:5072no change
26 Aug 2026, 22:5072no change
26 Aug 2026, 21:5072no change
26 Aug 2026, 20:5072no change
26 Aug 2026, 19:5072no change
26 Aug 2026, 18:5072no change
26 Aug 2026, 17:5072no change
26 Aug 2026, 16:5072no change
26 Aug 2026, 15:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.