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Rock Archive

Rock Archive

A Roblox experience owned by Lua Gaming Studios.

SimulatorENcollectionstealthexploration

Description (written by the developer; not a statement by this register)

Sneak into the guardians’ cave and uncover rare, valuable rocks — then bring them back to your base to preserve and profit from your discoveries. Move too loudly though… and the guards won’t be happy. Expand your cave archive by unlocking new floors and podiums to store and display your collection. Rarer rocks earn more coins and unlock new possibilities. Track every discovery in your Rock Index (📖) and see how close you are to completing the archive. Play with friends and spend coins on events (📅) to boost progress and uncover rare finds together. ⚠️ Early Release The game is actively evolving with new rocks, mechanics, floors, and surprises. Found a bug? Let us know in the group.

Last updated by the developer 16 Jul 2026, 06:25 UTC.

1
playing (measured 25 Aug 2026, 08:36 UTC)
2,610
lifetime visits
64%
liked (9 👍 / 5 👎)
63
favourites (24.1 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 08:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 Rock Storage Space
99 R$
+1 Rock Carry Slot
99 R$
Auto Claim Coins
79 R$
Light Feet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Played! · welcome1,572 · 0.00% win
Max Rock Index · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.