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Shoot Targets Simulator

Shoot Targets Simulator

A Roblox experience owned by Epic Blocks Games.

SimulatorENclickertarget practicesimulator

Description (written by the developer; not a statement by this register)

✨ Welcome to Shoot Targets! ✨ ⚡ Click to build power 🎯 Duel enemies to knock down targets faster 💰 Collect gems to upgrade your Power 🌎 Explore new worlds and arenas 💎 Premium players get +10% Power & +10% Gems ❤️ Like the game & join the group for a FREE 20% Power Bonus! 💬 Follow @EpicBlocksGames for FREE CODES! 🎁 FREE CODE: Welcome

Last updated by the developer 17 Jun 2026, 16:35 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
480,095
lifetime visits
93%
liked (1,224 👍 / 93 👎)
13,665
favourites (28.5 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Clicks
10 R$
x3 Power
10 R$
Auto Clicker
10 R$
x3 Gems
10 R$
+5 Pet Slots
9 R$
x2 Clicks
6 R$
x2 Power
6 R$
+3 Pet Slots
5 R$
x3 Wins
5 R$
x2 Gems
5 R$
+200 Storage
3 R$
x2 Wins
3 R$
Triple Hatch
3 R$
+100 Storage
3 R$
+2 Pet Slots
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome366,524 · 100.0% win
Zone 1 · progression66,745 · 50.0% win
Zone 2 · progression34,728 · 10.7% win
Zone 3 · progression15,948 · 3.6% win
Zone 4 · progression8,787 · 0.00% win
Zone 5 · progression4,007 · 0.00% win
Zone 6 · progression554 · 0.00% win
Zone 7 · progression107 · 0.00% win
Zone 8 · progression58 · 0.00% win
Zone 9 · progression33 · 0.00% win
Zone 12 · progression25 · 0.00% win
Zone 11 · progression21 · 0.00% win
Zone 10 · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3793no change
14 Aug 2026, 21:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.