Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Super Easy Laser 2

Super Easy Laser 2

A Roblox experience owned by Adinn Community.

ObbyENobstacle courseparkourlaser

Description (written by the developer; not a statement by this register)

Easy Laser Obby Try playing and challenging yourself AT Laser Resistance Map Features: - Carry System - Donate Feature - Change Avatar - Shortcut Enjoy your game by buying some in-game items Good Luck❤️

Last updated by the developer 4 Aug 2026, 13:49 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
155,575
lifetime visits
95%
liked (114 👍 / 6 👎)
109
favourites (0.7 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BELI HD ADMIN PLUS +
400 R$
BELI HD ADMIN
250 R$
BELI VIP 50 ROBUX
70 R$
BUY FUSION COIL
29 R$
BUY GRAVITY COIL
29 R$
BUY SPEED COIL
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

END UP ON THE LASER EASY MAP 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:3795no change
15 Aug 2026, 07:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.