KILLBOTZ [ALPHA]
A Roblox experience owned by Clockworker Studios.
ShooterENULTRAKILL-inspiredfast-paced shooterco-op
Description (written by the developer; not a statement by this register)
A fast-paced action shooter where weapons provide extended movement. Fight through levels, defeat many various enemies, and push deeper into the game as new threats appear. Progress through Facilities with later stages bringing challenges beyond simple combat. 💥Go through levels with powerful weapons and high-powered movement tech. 🎮 Play solo or with friends as you progress through waves of robotic enemies and survive increasingly dangerous challenges. ⚠️ Fast movement, visual effects, and co-op fights ahead! 📷 Max graphics recommended for the best visuals and atmosphere! 🎧 Headphones recommended for the full experience! 🛠️ Many decoration models made by Cader201. 🛠️ Heavily inspired by ULTRAKILL. 🛠️ This game is still a demo and many things may change as the game is updated and improved.
Last updated by the developer 31 Jul 2026, 21:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 22:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.