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Don't Overfeed the Baby

Don't Overfeed the Baby

A Roblox experience owned by Guidelight.

MinigamesENmultiplayerpower cardscasual

Don't Overfeed the Baby is a minigame experience created on 2026-01-13. It has accumulated 2,258,127 lifetime visits and 41,859 favorites. The title holds a 79% like percentage. Currently, six players are active. The game allows users to compete by managing a baby and utilizing power cards obtained from chests.

Description (written by the developer; not a statement by this register)

👶🏼 You and your opponent try not to overfeed the baby 🔮 Use power cards to gain advantage 💰 Unlock chests to get power cards ⚡ Your power cards are literally being charged while you are offline 🎮 Available on pc, mobile, tablet and console Report bugs and give feedbacks at the community link below. I read them all 📩

Last updated by the developer 29 Mar 2026, 12:10 UTC.

6
playing (measured 10 Aug 2026, 20:32 UTC)
2,258,127
lifetime visits
79%
liked (2,369 👍 / 614 👎)
42,116
favourites (18.7 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"Shadow" Win Effect
129 R$
VIP
99 R$
x2 Faster Charging
79 R$
x2 Money
79 R$
"Universe" Win Effect
69 R$
Unlock 6th Card Slot
59 R$
x2 Chest Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,469,988 · 100.0% win
Win a Match · progression1,103,670 · 100.0% win
Win 5 Matches · progression259,784 · 27.9% win
Win 10 Matches · progression80,772 · 11.0% win
Win 50 Matches · progression1,923 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3179no change
14 Aug 2026, 08:3079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.