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Sonic BloX-Treme V0.4

Sonic BloX-Treme V0.4

A Roblox experience owned by Red Drop Games.

AdventureENSonic the HedgehogPlatformerSpeed Run

Description (written by the developer; not a statement by this register)

Controls 💻: "Crouch"= Shift Spindash= Shift + SpaceBar Jump= SpaceBar 🎮: "Crouch"= X Spindash= X + A Jump= A 📱: "Crouch"= A Spindash= A + B Jump= B Easy Spindash= C (MOBILE ONLY) -------------------------------------------- Game Creator/Owner: @CHARGE_PLAY13 Sonic Engine By: @Trackmaniadude

Last updated by the developer 4 Apr 2026, 23:18 UTC.

0
playing (measured 11 Aug 2026, 14:36 UTC)
332,731
lifetime visits
95%
liked (1,789 👍 / 94 👎)
6,017
favourites (18.1 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Sonic BloX-Treme! · welcome137,844 · 28.6% win
Test Zone 2 Clear! · progression2,936
JadeGully Act 1 (Demo) Clear! · progression84 · 19.0% win
JadeGully Act 2 (Demo) Clear! · progression75 · 9.5% win
Cristal Frost Act 3 (Demo) Clear! · progression41 · 9.5% win
Desert Dazzle Clear! · progression32 · 19.0% win
Jade Gully Zone Clear! · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3595no change
15 Aug 2026, 00:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.