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Mirror Shot

Mirror Shot

A Roblox experience owned by EcoCrashed Games.

ShooterENcompetitivephysics-based1v1

Description (written by the developer; not a statement by this register)

🔫 MIRROR SHOT A competitive PvP shooter where bullets bounce off mirrors. Outplay enemies and win the final 1v1. 👍 Like & ⭐ Favorite for updates! Inspired by Blind Shot

Last updated by the developer 2 Mar 2026, 12:29 UTC.

1
playing (measured 10 Aug 2026, 14:32 UTC)
190,280
lifetime visits
92%
liked (339 👍 / 30 👎)
6,132
favourites (32.2 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cash
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome166,224 · 100.0% win
First Win · progression38,865 · 33.9% win
10 Kills · other5,559 · 0.00% win
EASY OBBY · progression4,850 · 2.4% win
5 Wins · progression3,150 · 4.8% win
IMPOSSIBLE OBBY · progression101 · 0.00% win
50 Kills · progression79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0892no change
15 Aug 2026, 05:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.