Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
E.L.B.E.R.R in the Backrooms

E.L.B.E.R.R in the Backrooms

A Roblox experience owned by CrazGames Studios.

HorrorENbackroomshorrorsurvival

E.L.B.E.R.R in the Backrooms is a horror experience created on 2026-01-13. It has accumulated 838,501 lifetime visits and 141,397 favorites. Currently, one user is playing. The experience holds an 86% like percentage. The description mentions surviving against E.L.B.E.R.R, exploring the Backrooms, and fighting with weapons.

Description (written by the developer; not a statement by this register)

🎉 Survive E.L.B.E.R.R for a special surprise! 🎉 🤫 We added SECRETS! 🏃 Explore the Backrooms and run to survive! ⚔️ Fight Elberr with weapons! 💀 Can you escape? 👍 LIKE + ⭐ FAVORITE for updates!

Last updated by the developer 5 Feb 2026, 18:52 UTC.

1
playing (measured 10 Aug 2026, 17:50 UTC)
838,501
lifetime visits
85%
liked (1,881 👍 / 321 👎)
141,418
favourites (168.7 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
79 R$
Become E.L.B.E.R.R
59 R$
Gravity Coil
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome605,282 · 100.0% win
5 Minutes Survived! · progression234,645 · 37.7% win
Escaped! · progression183,976 · 7.5% win
10 Minutes Survived! · progression102,441 · 22.6% win
30 Minutes Survived! · progression8,419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0285-1
14 Aug 2026, 17:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.