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⚔️ Break Lucky Blocks For Items

⚔️ Break Lucky Blocks For Items

A Roblox experience owned by Exply Studios.

SimulatorENRNGLucky BlocksUnboxing

⚔️ Break Lucky Blocks For Items is a simulator experience created on 2026-01-13. The game has accumulated 798,615 lifetime visits and 59,547 favorites. It currently holds a 76% like percentage. The experience is described as an RNG-based game where players break lucky blocks for items. It supports PC, Mobile, and Tablet players.

Description (written by the developer; not a statement by this register)

An RNG based game where you break lucky blocks for items. How to Play: ⚔️ Slash lucky blocks to open them! 💥 Unbox rare items with crazy modifiers and sizes! 💵 Get better items to make more money! 🎉 Show off your rarest items to friends! 👑 Can you find the rarest mutated item in the game? 👥 Join the group for bonuses and updates 👍 Like the game! 💸 Remember, your items earn money while you are offline! 💸 ⚠️BETA RELEASE (WIP) - MAY CONTAIN BUGS ✅ Supports PC, Mobile, and Tablet players

Last updated by the developer 24 Apr 2026, 13:39 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
798,615
lifetime visits
76%
liked (790 👍 / 249 👎)
59,558
favourites (74.6 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Mutation Luck ✨
399 R$
x2 Money
249 R$
x2 Damage
249 R$
Huge Items
149 R$
Insane Mutation Luck
149 R$
Bigger Items
49 R$
Mutation Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED! · welcome377,391 · 100.0% win
Completed Tutorial! · welcome332,698 · 87.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2276no change
14 Aug 2026, 17:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.