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Quarantine Border [HORROR]

Quarantine Border [HORROR]

A Roblox experience owned by Horror Mechanics.

HorrorENhorrorborder patrolsurvival

Quarantine Border [HORROR] is a horror experience created on 2026-01-13. It currently has 350 players. The game has accumulated 38,692,381 lifetime visits and 175,693 favorites. It holds an 86% like percentage. The experience features horror elements including jumpscares and unsettling sounds. It is recommended for play with friends using headphones and maximum graphics settings.

Description (written by the developer; not a statement by this register)

You have finally been accepted for the shift at the border. The shift usually goes smoothly, but sometimes weird stuff happens. Horror/scary elements such as jumpscares, uncomfy sounds and etc. is in the game. Consider this while playing the game 🎧 Headphones and max graphics are recommended 📔 The game was inspired by Quarantine Zone ❗ Better experienced with friends! ❓ Could you survive all the nights, or be shamefully fired?

Last updated by the developer 10 Jul 2026, 14:33 UTC.

81
playing (measured 28 Aug 2026, 00:50 UTC)
38,963,330
lifetime visits
86%
liked (27,723 👍 / 4,434 👎)
176,444
favourites (4.5 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8152330210 August 202628 August 2026
150 measurements spanning 17 days, net -442. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–589 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 150
Measured (UTC)PlayersChange
28 Aug 2026, 00:5081-63
27 Aug 2026, 23:50144+43
27 Aug 2026, 22:50101-51
27 Aug 2026, 21:50152+38
27 Aug 2026, 20:50114-20
27 Aug 2026, 19:50134+16
27 Aug 2026, 18:50118-16
27 Aug 2026, 17:50134+13
27 Aug 2026, 16:50121-20
27 Aug 2026, 15:50141-20
27 Aug 2026, 14:50161-106
27 Aug 2026, 13:50267+45
27 Aug 2026, 12:50222-1
27 Aug 2026, 11:50223+7
27 Aug 2026, 10:50216-4
27 Aug 2026, 09:50220-19
27 Aug 2026, 08:50239+1
27 Aug 2026, 07:50238+40
27 Aug 2026, 06:50198-44
27 Aug 2026, 05:50242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raygun [LIMITED]
495 R$
RPG [SALE]
195 R$
INF REVIVES
169 R$
Minigun [SALE]
149 R$
Barrett .50 Cal [SALE]
99 R$
Larger Lobby
80 R$
Skip M16 Quest
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,150,588 · 100.0% win
Survived Night 1 · progression10,266,069 · 94.0% win
Survived Night 2 · progression5,316,231 · 49.2% win
FLAMINGO?? · other4,963,581 · 43.5% win
Mr Rich · other4,946,272 · 43.5% win
CASEOH · other4,697,180 · 41.8% win
Steak! · other4,487,479 · 43.3% win
KreekCraft!!! · other4,474,265 · 43.7% win
Survived Night 3 · progression2,740,582 · 24.6% win
Survived Night 4 · progression1,626,305 · 13.7% win
Good Ending · progression885,557 · 6.0% win
Bad Ending · progression415,315 · 4.3% win
Unlocked the M16A1 · other345,393 · 2.4% win
Endless Mode · progression89,125 · 1.1% win
Endless Night 5 · progression13,951 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202628 August 2026
149 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 149
Measured (UTC)% likedChange
28 Aug 2026, 00:5086no change
27 Aug 2026, 23:5086no change
27 Aug 2026, 22:5086no change
27 Aug 2026, 21:5086no change
27 Aug 2026, 20:5086no change
27 Aug 2026, 19:5086no change
27 Aug 2026, 18:5086no change
27 Aug 2026, 17:5086no change
27 Aug 2026, 16:5086no change
27 Aug 2026, 15:5086no change
27 Aug 2026, 14:5086no change
27 Aug 2026, 13:5086no change
27 Aug 2026, 12:5086no change
27 Aug 2026, 11:5086no change
27 Aug 2026, 10:5086no change
27 Aug 2026, 09:5086no change
27 Aug 2026, 08:5086no change
27 Aug 2026, 07:5086no change
27 Aug 2026, 06:5086no change
27 Aug 2026, 05:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.