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Quarantine Border [HORROR]

Quarantine Border [HORROR]

A Roblox experience owned by Horror Mechanics.

HorrorENhorrorborder patrolsurvival

Quarantine Border [HORROR] is a horror experience created on 2026-01-13. It currently has 350 players. The game has accumulated 38,692,381 lifetime visits and 175,693 favorites. It holds an 86% like percentage. The experience features horror elements including jumpscares and unsettling sounds. It is recommended for play with friends using headphones and maximum graphics settings.

Description (written by the developer; not a statement by this register)

You have finally been accepted for the shift at the border. The shift usually goes smoothly, but sometimes weird stuff happens. Horror/scary elements such as jumpscares, uncomfy sounds and etc. is in the game. Consider this while playing the game 🎧 Headphones and max graphics are recommended 📔 The game was inspired by Quarantine Zone ❗ Better experienced with friends! ❓ Could you survive all the nights, or be shamefully fired?

Last updated by the developer 10 Jul 2026, 14:33 UTC.

81
playing (measured 28 Aug 2026, 00:50 UTC)
38,963,330
lifetime visits
86%
liked (27,898 👍 / 4,507 👎)
177,966
favourites (4.6 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8152330210 August 202628 August 2026
150 measurements spanning 17 days, net -442. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–589 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 150
Measured (UTC)PlayersChange
28 Aug 2026, 00:5081-63
27 Aug 2026, 23:50144+43
27 Aug 2026, 22:50101-51
27 Aug 2026, 21:50152+38
27 Aug 2026, 20:50114-20
27 Aug 2026, 19:50134+16
27 Aug 2026, 18:50118-16
27 Aug 2026, 17:50134+13
27 Aug 2026, 16:50121-20
27 Aug 2026, 15:50141-20
27 Aug 2026, 14:50161-106
27 Aug 2026, 13:50267+45
27 Aug 2026, 12:50222-1
27 Aug 2026, 11:50223+7
27 Aug 2026, 10:50216-4
27 Aug 2026, 09:50220-19
27 Aug 2026, 08:50239+1
27 Aug 2026, 07:50238+40
27 Aug 2026, 06:50198-44
27 Aug 2026, 05:50242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raygun [LIMITED]
495 R$
RPG [SALE]
195 R$
INF REVIVES
169 R$
Minigun [SALE]
149 R$
Barrett .50 Cal [SALE]
99 R$
Larger Lobby
80 R$
Skip M16 Quest
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,489,466 · 100.0% win
Survived Night 1 · progression10,429,620 · 73.0% win
Survived Night 2 · progression5,395,823 · 35.1% win
FLAMINGO?? · other5,037,089 · 34.8% win
Mr Rich · other5,019,208 · 32.3% win
CASEOH · other4,765,499 · 32.9% win
Steak! · other4,561,576 · 33.5% win
KreekCraft!!! · other4,547,956 · 33.9% win
Survived Night 3 · progression2,778,342 · 18.1% win
Survived Night 4 · progression1,647,171 · 11.7% win
Good Ending · progression894,397 · 5.9% win
Bad Ending · progression421,923 · 2.6% win
Unlocked the M16A1 · other349,306 · 3.4% win
Endless Mode · progression90,925 · 1.1% win
Endless Night 5 · progression14,131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8621 August 202622 October 2026
155 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 155
Measured (UTC)% likedChange
22 Oct 2026, 15:0886no change
12 Oct 2026, 15:0686no change
2 Oct 2026, 15:0486no change
22 Sept 2026, 15:0386no change
12 Sept 2026, 15:0286no change
2 Sept 2026, 14:5386no change
28 Aug 2026, 00:5086no change
27 Aug 2026, 23:5086no change
27 Aug 2026, 22:5086no change
27 Aug 2026, 21:5086no change
27 Aug 2026, 20:5086no change
27 Aug 2026, 19:5086no change
27 Aug 2026, 18:5086no change
27 Aug 2026, 17:5086no change
27 Aug 2026, 16:5086no change
27 Aug 2026, 15:5086no change
27 Aug 2026, 14:5086no change
27 Aug 2026, 13:5086no change
27 Aug 2026, 12:5086no change
27 Aug 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.