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[UPDATE]🌾Golden Harvest [BETA]

[UPDATE]🌾Golden Harvest [BETA]

A Roblox experience owned by Mahelson Studio.

SimulatorENfarmingvehicle simulationeconomy management

[UPDATE]🌾Golden Harvest [BETA] is a simulator experience created on 2026-01-13. It currently has 42 players online and 1,192,669 lifetime visits. The game holds a 64% like percentage and 2,296 favorites.

Description (written by the developer; not a statement by this register)

🌾Golden Harvest is a next-generation harvesting simulator on Roblox, focused on realistic combine harvesters, deep mechanics, and immersive gameplay. Step into the driver’s seat of highly detailed harvesters inspired by real-world machines. Transport headers on trailers, attach them dynamically, harvest vast fields, manage grain storage, and sell your yield in a living, AI-driven economy. Every player owns a personal base with a silo that can be expanded over time. Grain prices fluctuate, contracts change, and smart decisions matter. Level up, complete quests, unlock perks, and gradually build your own agricultural operation.

Last updated by the developer 8 Aug 2026, 10:43 UTC.

42
playing (measured 11 Aug 2026, 00:47 UTC)
1,192,669
lifetime visits
65%
liked (286 šŸ‘ / 157 šŸ‘Ž)
2,394
favourites (2.0 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:475first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

-25% All Vehicles
500 R$
+ 30% space in your grain tank
250 R$
Flags Gamepass
150 R$
Harvester“s Eyes
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Golden Harvest Ā· welcome669,407 Ā· 100.0% win
First Purchase Ā· other536,079 Ā· 100.0% win
First Harvest Ā· progression181,559 Ā· 40.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own ā€œgames like thisā€ rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646564.514 August 2026 — 64 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2365+1
14 Aug 2026, 14:2364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.