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[NEW🌸]Sakuras +300 matching outfits

[NEW🌸]Sakuras +300 matching outfits

A Roblox experience owned by /sakurashop.

RoleplayENavatar customizationfashion mallUGC shop

Description (written by the developer; not a statement by this register)

🛍️ Shop /sakurashop 🛒 Lots of fits for you to come try on! 💾 All purchases made in-game will be available in your Roblox inventory ⚠️ We do not own any of the UGC in the game. Some outfits are inspired by TikTokers! 🏷️Matching, Matching Outfits, Outfit Mall, Catalog, Creator Editor, Outfit Ideas, Outfit Store, Cheap Outfits, Trending Outfits, Trendy Outfits, Summer, Preppy, Soft, Streetwear, Aesthetic, Cute, Hair Combo, Da Hood, Clothing, Avatar, Avatars, Simulator, Outfit Editor, Steal Outfits, Outfit Loader, Fits, Mall, DH.

Last updated by the developer 9 Aug 2026, 23:05 UTC.

0
playing (measured 11 Aug 2026, 05:07 UTC)
37,879
lifetime visits
91%
liked (115 👍 / 12 👎)
890
favourites (23.5 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

jess
1,429 R$
lin
429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to [NEW🌸] Sakuras matching outfits · other24,795 · 0.00% win
First Purchase · other580 · 0.00% win
YOU met the OWNER! · social450 · 0.00% win
Spent 100 Robux · other247 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909391.516 August 2026 — 93 % liked26 August 2026 — 92 % liked5 September 2026 — 92 % liked15 September 2026 — 92 % liked25 September 2026 — 90 % liked5 October 2026 — 91 % liked9116 August 20265 October 2026
6 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 02:4791+1
25 Sept 2026, 02:4690-2
15 Sept 2026, 02:0192no change
5 Sept 2026, 02:0192no change
26 Aug 2026, 02:0092-1
16 Aug 2026, 01:5393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.