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[✨UPD] Peanut's Difficulty Chart Obby 2!

[✨UPD] Peanut's Difficulty Chart Obby 2!

A Roblox experience owned by Peanut's DCO.

ObbyENdifficulty chartparkourplatformer

Description (written by the developer; not a statement by this register)

⚡ Have you got the skill it takes to beat Peanut's Difficulty Chart Obby 2? A difficulty chart obby is a game that gets harder as you climb the stages. 🎮UPDATE 2.1🎮 [🛠️] Rebalanced Stages [👥] Invite Friends Reward [🤐] 2 NEW Secrets! [🐛] Bug Fixes [💸] SHOP CHANGES! { Skip Stage - 29R$ -> 19R$ Fusion Coil - 299R$ -> 249R$ [NEW] 🌈 Magic Carpet! 399R$ } 🔴 SHUTDOWN = UPDATE 🔴 ☠️ Press R to reset on PC ☠️ [📈] Your progress saves so you can always return to the last stage you completed! [⭐] If you enjoyed this obby, please leave a like and a favorite! [💯] All stages are 100% possible, they have all been tested. [😀] Buying a gamepass or donating really helps me out! Stages: 100/100 📝 Credits: Inspiration: Master's DCO, Silly's DCO, Sea's DCO, Clock's DCO Playtesters: @nob0123401, @cool_dude4425, @toothpickpaste Builder and Owner: @DevPeanutRBLX Made with Wolfite’s Obby System

Last updated by the developer 14 May 2026, 01:12 UTC.

0
playing (measured 11 Aug 2026, 03:50 UTC)
10,492
lifetime visits
48%
liked (29 👍 / 31 👎)
172
favourites (16.4 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🌈] Magic Carpet!
399 R$
Fusion Coil!
249 R$
Gravity Coil!
199 R$
X2 Rebirths!
149 R$
Hyper Laser Gun!
149 R$
Speed Coil!
149 R$
Cheeseburger
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,369 · 100.0% win
Effortless! · progression1,846 · 100.0% win
Easy · progression1,517 · 0.00% win
Medium · progression1,186 · 0.00% win
Hard · progression863 · 0.00% win
Difficult · progression544 · 0.00% win
Fishing · collection359 · 0.00% win
Challenging · progression341 · 0.00% win
Intense · progression217 · 0.00% win
Remorseless · progression104 · 0.00% win
Insane · progression89 · 0.00% win
Secret Room · secret24 · 0.00% win
The Legendary Gilbert · other14 · 0.00% win
Extreme · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

48504917 August 2026 — 50 % liked6 September 2026 — 49 % liked16 October 2026 — 48 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 09:5348-1
6 Sept 2026, 09:4749-1
17 Aug 2026, 09:3750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.