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[V2] The Locket Tour

[V2] The Locket Tour

A Roblox experience owned by Possessive Records.

RoleplayENmusicconcertmadison beer

Description (written by the developer; not a statement by this register)

🦢.⋆ all our memories safe in our locket . 。˚ welcome to the locket tour by possessive records this game is inspired by the real tour by madison with it visuals, audios, outfits, etc. ⸻ 👍🏻 leave a like to support our game! 🐇 have you ever dreamed of joining madison on tour? perform, run the lights, or enjoy the show from the crowd! ⸻ please report any trolls or bugs in our communication server. 🕰️ join our roblox group to access the control room: https://www.roblox.com/communities/35934532/Possesive-Records#!/sobre ⸻ 🗝️ all assets and content in this game are protected by Intellectual Property Rights (IPR). any unauthorized use, copying, or re-uploading is strictly prohibited. Credits: mccsier, in1cholas , exceptzionaled & poiaroidsofus : studio vluxve : lights gabs hub : gui

Last updated by the developer 4 Jul 2026, 06:42 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
4,348
lifetime visits
83%
liked (29 👍 / 6 👎)
30
favourites (6.9 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

. ⋆˚ vip 。⋆˚
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⋆。 you played the locket tour ˚⋆ฺ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.