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Climb the Mountain

Climb the Mountain

A Roblox experience owned by Samling.

ObbyENobstacle avoidanceprogressive difficultygamepass boost

Description (written by the developer; not a statement by this register)

🏆 Try winning, because it's very difficult! But watch your step because falling without gripping can reset ALL your progress! ☕ Buy Coffee to boost your run and make things easier (Free with Gamepass! Effects don’t last forever 👀) ⚡Gather abilities and use them to your advantage! 🪨 Dodge boulders, avalanches, and other deadly obstacles trying to end your climb! 🤝 Join the group for +50% Grip, which will make winning easier! 🔥 Do you have what it takes to reach the top?

Last updated by the developer 16 Mar 2026, 12:40 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
27,510
lifetime visits
22%
liked (10 👍 / 36 👎)
2,504
favourites (91.0 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NECROMANCER ABILITY (OP)
200 R$
OP Slingshot
125 R$
Free Coffee
60 R$
Banana Peel
50 R$
5 Second Push
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Climb the Mountain · progression23,209 · 0.00% win
Completion · progression916 · 0.00% win
Been on the leaderboard · other160 · 0.00% win
Nightmare · other6 · 0.00% win
Sisyphus Challenge · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.