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Slap The Brainrots

Slap The Brainrots

A Roblox experience owned by Simple Bricks Game.

SimulatorENbrainrot memeclicker/idlecollection

Slap The Brainrots is a simulator experience created on 2026-01-14. It has recorded 4,805,393 lifetime visits and 142,844 favorites. Currently, 49 users are playing. The game holds an 84% like percentage. It supports multiple platforms including desktop, mobile, tablet, and console.

Description (written by the developer; not a statement by this register)

👽 Slap Brainrots and collect the rarest ones! ✋ Slap and kick out the Brainrots to collect them! 💸 Bring them back to your base to earn money! 🤑 Buy better slaps & upgrade! 💤 Your Brainrots earn cash OFFLINE! 📱💻🎮 Supports Desktop, Mobile, Tablet, Console 🔥 Like the game and join the group for FREE EPIC BRAINROT!

Last updated by the developer 23 Jul 2026, 00:53 UTC.

49
playing (measured 10 Aug 2026, 16:38 UTC)
4,805,393
lifetime visits
83%
liked (8,481 👍 / 1,694 👎)
151,819
favourites (31.6 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,660,917 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0783no change
13 Oct 2026, 02:0683no change
3 Oct 2026, 02:0683no change
23 Sept 2026, 02:0583-1
13 Sept 2026, 02:0484no change
3 Sept 2026, 02:0184no change
24 Aug 2026, 02:0084no change
14 Aug 2026, 01:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.