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A Roblox experience owned by Team Of Hangouts.

OtherEN

Description (written by the developer; not a statement by this register)

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Last updated by the developer 7 Aug 2026, 10:31 UTC.

0
playing (measured 19 Aug 2026, 11:07 UTC)
1,640
lifetime visits
93%
liked (28 👍 / 2 👎)
45
favourites (27.4 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Remove Duck Cooldown
35 R$
Double Money ($)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited! · welcome205 · 0.00% win
Beat Easy Obby · progression42 · 0.00% win
Beat Medium Obby · progression30 · 0.00% win
Beat Extreme Obby! · progression17 · 0.00% win
Beat Hard Obby · progression17 · 0.00% win
($) First Purchase · other16 · 0.00% win
You visited the Lighthouse! · other13 · 0.00% win
You've played on Computer! · welcome8 · 0.00% win
You've played on Mobile! · welcome2 · 0.00% win
You've played on VR! · other0 · 0.00% win
You've played on Console (gamepad)! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.