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Survive Maze for Brainrots!

Survive Maze for Brainrots!

A Roblox experience owned by 10M CCU.

SurvivalENmazesurvivaloffline progress

Description (written by the developer; not a statement by this register)

Welcome! How to play: - Go to maze, take brainrots, survive! - Place brainrots, upgrade brainrots, make money! Has Offline Progress!

Last updated by the developer 22 Jan 2026, 01:01 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
344,191
lifetime visits
97%
liked (4,269 👍 / 115 👎)
1,604
favourites (4.7 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 CASH
299 R$
VIP SHIELD
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome239,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked4 September 2026 — 97 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1697no change
15 Aug 2026, 00:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.