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[REWARDS UPDATE🎉]💲Grow A Economy💲

[REWARDS UPDATE🎉]💲Grow A Economy💲

A Roblox experience owned by EvoGames.

TycoonENeconomy simulationpvp strategytycoon mechanics

Description (written by the developer; not a statement by this register)

15 / 25 / 45 MINUTES. PVP Economics Buy the dip and sell the top? Build factories, Product events, grant multipliers to speedrun MILLIONS… or even BILLIONS! OUTPLAY YOUR FRIENDS BIG-BRAIN STRATEGY ONLY ONE TOPS THE LEADERBOARD Fast. Competitive. Super fun. JOIN THE MONEY RUSH. WIN OR GO BROKE.

Last updated by the developer 29 Apr 2026, 22:37 UTC.

0
playing (measured 27 Aug 2026, 04:17 UTC)
9,785
lifetime visits
29%
liked (23 👍 / 55 👎)
79
favourites (8.1 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Spawn Particles
30 R$
[SALE] 2X Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome7,886 · 0.00% win
Cash Collector I · progression802 · 0.00% win
Cash Collector II · progression458 · 0.00% win
Cash Collector III · progression175 · 0.00% win
Cash Collector IV · progression57 · 0.00% win
Cash Collector V · progression24 · 0.00% win
You found a secret?! · secret11 · 0.00% win
You found the hidden room! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.