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👿Aura Troll Tower! 🎶

👿Aura Troll Tower! 🎶

A Roblox experience owned by TheQQFamlily.

Fighting & PvPENslap combattower climbaura farming

Description (written by the developer; not a statement by this register)

🎵 Aura Farm Tower⚡ Step into the ultimate aura-powered slap arena! 💥 Every hit packs insane energy — like you’re starring in your own viral montage. 🎬 Climb the tower, flex your skills, and leave your mark on every floor. 🧱 Feel the beat, ride the chaos, and watch your aura shine brighter than ever. 😎 Power. Style. Slaps. Madness. 🔥 Become the main character in the most electrifying slap showdown on Roblox. Can you handle the aura energy? thank you @fr3mnd for letting me use the tower troll money troll friends trollfriends trolltower tower obby tower climb easy money

Last updated by the developer 19 Jun 2026, 14:49 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
5,957
lifetime visits
95%
liked (18 👍 / 1 👎)
833
favourites (139.8 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS (78% off)
199 R$
??? SLAP
99 R$
Starter Pack!
79 R$
Magic Carpet (OP)
67 R$
Radiant Slap!
59 R$
invisibility Cape!
59 R$
Admin Slap
58 R$
Gravity Coil!
49 R$
Laser Gun
39 R$
Bomb!
29 R$
Godly Slap!
23 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Obby! · progression1,068 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.