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[POPULAR] eboy egirl outfits

[POPULAR] eboy egirl outfits

A Roblox experience owned by lovedlock.

RoleplayENavatar customizationfashionUGC showcase

[POPULAR] eboy egirl outfits is a roleplay experience created on 2026-01-14. It currently has 3 players online. The experience has accumulated 548,683 lifetime visits. User engagement metrics show a 71% like percentage and 9,720 favorites.

Description (written by the developer; not a statement by this register)

🦇 FEATURES:⬇ 🦇Try on : Choose from a wide variety of outfits and try on the one you desire. 🦇Save Your Favorites: Found an avatar you love? Give it a like and it will be instantly saved to your Favorites list. 🦇Direct Inventory: Every purchase you make will be added directly to your official Roblox inventory. IMPORTANT NOTES: Some outfits were created by me; I do not claim that all outfits are mine or UGC. For removal requests, please contact me on Roblox credits: @petbites for over 20+ girl outfits ingame!! @0_ends outfit in thumbnail!! @Bunnnyhopps gfx artist

Last updated by the developer 7 Aug 2026, 20:18 UTC.

3
playing (measured 10 Aug 2026, 16:06 UTC)
548,683
lifetime visits
71%
liked (652 👍 / 261 👎)
9,799
favourites (17.9 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fly
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! <3 · welcome221,323 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3471no change
14 Aug 2026, 20:3471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.