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πŸ“ Blend a FruitπŸ₯­

πŸ“ Blend a FruitπŸ₯­

A Roblox experience owned by Build a spaceship..

TycoonENtycoonpet collectionisland exploration

Description (written by the developer; not a statement by this register)

πŸ“ **Welcome to Blend a Fruit!** πŸ₯­ Build your fruity empire and become the ultimate smoothie master! πŸŒ΄πŸ’° 🍎 **Buy Fruits** – Collect tons of delicious fruits and grow your island! 🏝️ **Explore 5+ Islands** – Unlock new islands filled with exciting fruits and adventure Build your fruity empire and become the ultimate smoothie master! πŸŒ΄πŸ’° 🍎 **Buy Fruits** – Collect tons of delicious fruits and grow your island! 🏝️ **Explore 5+ Islands** – Unlock new islands filled with exciting fruits and adventures! πŸ₯€ **Make & Sell Smoothies** – Blend your fruits into tasty smoothies and sell them for big profits! πŸ’° **Earn More Money** – Upgrade your island and grow your business! πŸ₯š **Buy Eggs & Hatch Pets** – Discover awesome pets that can help you on your journey! 🐾 **Collect Pets** – Hatch eggs and see what rare pets you can find! Can you unlock every island, collect the rarest pets, and become the richest smoothie maker? 🌟 **Start blending and build your fruity empire today!** πŸ“πŸ₯€

Last updated by the developer 21 Aug 2026, 04:55 UTC.

0
playing (measured 22 Aug 2026, 00:03 UTC)
7,015
lifetime visits
63%
liked (12 πŸ‘ / 7 πŸ‘Ž)
12
favourites (1.7 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for joining Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.