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🍓 Blend a Fruit🥭

🍓 Blend a Fruit🥭

A Roblox experience owned by A Studios 1.

TycoonENtycoonpet collectionisland exploration

Description (written by the developer; not a statement by this register)

🍓 **Welcome to Blend a Fruit!** 🥭 Build your fruity empire and become the ultimate smoothie master! 🌴💰 🍎 **Buy Fruits** – Collect tons of delicious fruits and grow your island! 🏝️ **Explore 5+ Islands** – Unlock new islands filled with exciting fruits and adventure Build your fruity empire and become the ultimate smoothie master! 🌴💰 🍎 **Buy Fruits** – Collect tons of delicious fruits and grow your island! 🏝️ **Explore 5+ Islands** – Unlock new islands filled with exciting fruits and adventures! 🥤 **Make & Sell Smoothies** – Blend your fruits into tasty smoothies and sell them for big profits! 💰 **Earn More Money** – Upgrade your island and grow your business! 🥚 **Buy Eggs & Hatch Pets** – Discover awesome pets that can help you on your journey! 🐾 **Collect Pets** – Hatch eggs and see what rare pets you can find! Can you unlock every island, collect the rarest pets, and become the richest smoothie maker? 🌟 **Start blending and build your fruity empire today!** 🍓🥤

Last updated by the developer 21 Aug 2026, 04:55 UTC.

0
playing (measured 22 Aug 2026, 00:03 UTC)
7,015
lifetime visits
62%
liked (13 👍 / 8 👎)
18
favourites (2.6 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

op island
99 R$
test
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for joining · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.522 August 2026 — 63 % liked1 September 2026 — 62 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 00:0362-1
22 Aug 2026, 00:0363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.