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⚔️ Ultimate Lootopia [RPG]

⚔️ Ultimate Lootopia [RPG]

A Roblox experience owned by SuperLootify Studio.

RacingENDiablo-likeLoot-basedBuild crafting

Description (written by the developer; not a statement by this register)

Welcome to Ultimate Lootopia! This is a Diablo-Like Loot-Based ARPG! Collect a large variety of equipments and skills! Create your own Build and Play in your own Style! [How to play] 🎮Click to fight and your skills are Automaticly casted🎮 🎯Slash and loot all kinds of Equipments🎯 ⚔️Level up to learn powerful skills⚔️ ⚒️Try different Builds and Choose your favorite!⚒️ ⚠️ [Beta Release] This game is still under development. If you find any bugs or have suggestions, let us know in our community server! Update Every Weekend! New Code: Favorite Welcome 1000Likes More Code at 5000 Likes ❤️ Love the Game? Don't forget to Like and Favorite! 🏷️ Tags: ARPG, Loot, Competitive, PvE, Fight, Survival, Summon, Upgrade, Builds.

Last updated by the developer 6 Aug 2026, 09:44 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
259,852
lifetime visits
89%
liked (2,463 👍 / 291 👎)
2,111
favourites (8.1 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium VIP
799 R$
ULTRA LUCK
599 R$
Extra Jewelry Slots
499 R$
EXP X2
399 R$
SUPER LUCK
399 R$
Basic VIP
299 R$
FAST RECALL
199 R$
Bag Expansion
199 R$
LUCK
199 R$
POTENT POTION
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome102,292 · 100.0% win
Level 2 · progression82,534 · 100.0% win
Level 10 · progression30,168 · 57.1% win
Boss 1 · progression18,917 · 0.00% win
Level 20 · progression8,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3489no change
15 Aug 2026, 02:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.