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Swordfight Scuffle ⚔️

Swordfight Scuffle ⚔️

A Roblox experience owned by My Uh Games!.

Fighting & PvPENDrakobloxxersSword CombatSocial

Description (written by the developer; not a statement by this register)

Swordfight with friends, buy plushies, and more, all as Drakobloxxers! Credits in-game!

Last updated by the developer 16 Aug 2026, 05:40 UTC.

0
playing (measured 16 Aug 2026, 19:33 UTC)
682
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (4.4 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

01. Victory · progression31 · 0.00% win
10. Stylish · other26 · 0.00% win
08. LIGHT MODE · collection22 · 0.00% win
02. Too Easy · progression20 · 0.00% win
09. Spiky! · progression17 · 0.00% win
03. On A Roll · progression13 · 0.00% win
06. Bro Is in Every Game · other11 · 0.00% win
07. Music to My Ears! · collection9 · 0.00% win
04. Try Hard · progression7 · 0.00% win
05. The King · progression6 · 0.00% win
She. [UNOBTAINABLE] · secret0 · 0.00% win
11. Munch Munch Munch · other0 · 0.00% win
Placeholder 7 · other0 · 0.00% win
??? · welcome0 · 0.00% win
??? · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked19 September 2026 — 100 % liked20 August 202619 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 19:20100no change
20 Aug 2026, 13:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.