Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[💢67 UPD]💩Escape poop for brainrots!🏃

[💢67 UPD]💩Escape poop for brainrots!🏃

A Roblox experience owned by Escaping skater.

ObbyENoffline earningsroller skatebrainrot meme

Escape poop for brainrots!🏃 is an obby experience created on 2026-01-15. It has accumulated 2,956,008 lifetime visits and 300,894 favorites. The title holds an 84% like percentage. Currently, zero users are playing. The description outlines gameplay involving running from poop, collecting brainrots, and upgrading speed.

Description (written by the developer; not a statement by this register)

Welcome to 💩Escape poop for brainrots on roller skate!🏃 How to play: - Run from poop to survive! 🔥 - Collect brainrots, farther to go means better luck! ✨ - Earn Cash from your Brainrots! 💰 - Upgrade your speed to run faster! ⚡ - 🔝Upgrade your base to unlock more slots and place extra Brainrots! Your Brainrots earn cash OFFLINE! LIke3000=new code Tags: Wave, Escape, Brianrots, roller skate

Last updated by the developer 17 Jun 2026, 17:11 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
2,956,008
lifetime visits
84%
liked (2,182 👍 / 417 👎)
300,871
favourites (101.8 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The first Brainrot · other761,994 · 100.0% win
Fifth Brainrot · other262,914 · 0.00% win
Rebirth 1262,048 · 100.0% win
Rebirth 5 · progression141,944 · 0.00% win
Tenth Brainrot · other84,783 · 0.00% win
Rebirth 10 · progression51,497 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked3 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:0884no change
3 Oct 2026, 06:0784no change
3 Sept 2026, 06:0484no change
14 Aug 2026, 06:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.