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☎️ Scam Call Center Simulator

☎️ Scam Call Center Simulator

A Roblox experience owned by -Ryogenic Studios-.

TycoonENsatireoffice simulationtycoon

☎️ Scam Call Center Simulator is a tycoon experience created on 2026-01-15. It currently has 32 players, 588,776 lifetime visits, an 83% like percentage, and 4,853 favorites.

Description (written by the developer; not a statement by this register)

📱 Experience simulated scam phone calls in a virtual late 2000s office environment! 📞 W*rk in an office complex 🎨 Customize your cubicle/office 💲 Build your wealth with upgrades and tycoons 📈 Rise up the ranks and become CEO 💰 Join our group here to earn 10% more https://www.roblox.com/groups/4012959/Ryogenic-Studios/ ⚠️ WARNING: This game is satire, do not attempt what is in this game in the real world.

Last updated by the developer 9 Aug 2026, 21:51 UTC.

32
playing (measured 10 Aug 2026, 20:00 UTC)
588,776
lifetime visits
83%
liked (1,567 👍 / 312 👎)
5,043
favourites (8.6 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0036first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

gigachad alert · other257,665 · 100.0% win
you saw the owner · secret11,016 · 0.00% win
make amir proud · other2,246 · 0.80% win
laundry · other2,134 · 0.80% win
deal or no deal · other133 · 0.00% win
overtime · other68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0783no change
14 Aug 2026, 20:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.