Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
☎️ Scam Call Center Simulator

☎️ Scam Call Center Simulator

A Roblox experience owned by -Ryogenic Studios-.

TycoonENsatireoffice simulationtycoon

☎️ Scam Call Center Simulator is a tycoon experience created on 2026-01-15. It currently has 32 players, 588,776 lifetime visits, an 83% like percentage, and 4,853 favorites.

Description (written by the developer; not a statement by this register)

📱 Experience simulated scam phone calls in a virtual late 2000s office environment! 📞 W*rk in an office complex 🎨 Customize your cubicle/office 💲 Build your wealth with upgrades and tycoons 📈 Rise up the ranks and become CEO 💰 Join our group here to earn 10% more https://www.roblox.com/groups/4012959/Ryogenic-Studios/ ⚠️ WARNING: This game is satire, do not attempt what is in this game in the real world.

Last updated by the developer 9 Aug 2026, 21:51 UTC.

32
playing (measured 10 Aug 2026, 20:00 UTC)
588,776
lifetime visits
83%
liked (2,082 👍 / 429 👎)
7,455
favourites (12.7 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0036first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

gigachad alert · other402,123 · 88.0% win
you saw the owner · secret14,414 · 0.00% win
make amir proud · other3,389 · 0.00% win
laundry · other2,605 · 1.3% win
deal or no deal · other166 · 0.00% win
overtime · other92 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked12 November 2026 — 83 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 23:2183no change
2 Nov 2026, 23:1983no change
23 Oct 2026, 23:1883no change
13 Oct 2026, 23:1883no change
3 Oct 2026, 23:1783no change
23 Sept 2026, 23:1683no change
13 Sept 2026, 22:0183no change
3 Sept 2026, 21:4883no change
24 Aug 2026, 20:0783no change
14 Aug 2026, 20:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.