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[DUELS]Odd Ball

[DUELS]Odd Ball

A Roblox experience owned by Odd Ballers.

SportsENcapture the flagteam competitionround-based

[DUELS]Odd Ball is a sports experience created on 2026-01-15. It has accumulated 3,168,345 lifetime visits and 34,581 favorites. The game holds an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Pick up the Odd Ball, don't let others steal it from you. Win all 3 rounds to win the game!

Last updated by the developer 30 Jul 2026, 01:21 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
3,168,345
lifetime visits
87%
liked (4,847 👍 / 733 👎)
34,494
favourites (10.9 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Crude Humor (Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Inferno Sword
199 R$
DEMON PACK
150 R$
Astral Blade
119 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Odd Ball · other635,907 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked12 November 2026 — 87 % liked14 August 202612 November 2026
8 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 05:3687no change
2 Nov 2026, 05:3587no change
23 Oct 2026, 05:3487no change
13 Oct 2026, 05:3487no change
3 Oct 2026, 05:3387no change
3 Sept 2026, 05:3187no change
24 Aug 2026, 05:2387no change
14 Aug 2026, 05:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.