[Big Update🗺] People's Gathering Center
A Roblox experience owned by HAN: The Beyond Fish.
Social & hangoutENsocial hubcostume customizationinteractive map
Description (written by the developer; not a statement by this register)
Still not sure how to match the costumes? With this experience, you don't need to worry anymore! You can unlock ultra-multi-national looks and decorations, all kinds of red building cards, exquisite scene character movements, interactive map experience! And a rich leaderboard and honor system, many cool game items, and more 🔥 UPDATE V2.1.1: Map expanded again! Added Riot Mode Beta! MINOR BUG FIXES Small Optimization Exchange Skirt: I'd like to take the umbrella from Errol. ❌No Cheating 🙅No Butter ✔No Bad Games 🔨Developer: @The Beyond Fish Studio @HAN - Studio @bilibili_m16a4666 @Ag5u1 @Archsc0rpion566 🤑Sponsor: @Linzuokun Instruction: by /re /korblox /headless /char [Player ID] Save Data: Audio Switch SUPPORT VOICE & VR All the sound effects in the game are equipped with independent switches, combining lively atmosphere and quiet experience, thank you for your experience and support! (Click the speaker to switch, you can switch the background music in the settings) (The experience was created by two of the world's best tech studios! Thanks to Boss Lam for his appreciation of our tech! 😍) Mommy Mommy Mommy Mommy Mommy Mommy Mommy Mommy Mommy
Last updated by the developer 14 Jul 2026, 18:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.