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Floor is Lava for Brainrots!

Floor is Lava for Brainrots!

A Roblox experience owned by BeyondActive.

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Floor is Lava for Brainrots! is an obby experience created on 2026-01-15. It has recorded 6,747,721 lifetime visits and 421,453 favorites. Currently, one user is playing. The game holds a 94% like percentage. The description outlines mechanics involving collecting Brainrots, upgrading bases, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Floor is Lava for Brainrots! 🔥 Run fast and collect Brainrots! 🏃‍♂️ The floor turns into lava so don’t fall in! 🌋 Jump on platforms and bring your Brainrots back to your base! ⚠️ Upgrade your Brainrots to earn more cash 💸 Upgrade your base to unlock more slots 🏗️ Train your speed with treadmills ⚡ Your Brainrots earn cash even while offline 💤 Like the game and join the group for a FREE Brainrot 👍🎁

Last updated by the developer 20 Apr 2026, 09:32 UTC.

1
playing (measured 11 Aug 2026, 21:22 UTC)
6,747,721
lifetime visits
94%
liked (18,152 👍 / 1,101 👎)
421,483
favourites (62.5 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost
349 R$
x2 Money
199 R$
VIP
149 R$
Speed Boost
129 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Please! · other3,533,268 · 66.7% win
For Brainrots3,530,258 · 66.7% win
Floor is Lava · other3,529,439 · 66.7% win
Play · welcome3,527,433 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1994no change
22 Sept 2026, 23:1694no change
12 Sept 2026, 23:1594no change
2 Sept 2026, 23:0894no change
23 Aug 2026, 23:0794no change
13 Aug 2026, 23:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.