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Escape Tsunami for Fruits

Escape Tsunami for Fruits

A Roblox experience owned by Blue T-shirt Community.

TycoonENtsunamiidlecollection

Escape Tsunami for Fruits is a Roblox tycoon experience that launched in 2026. A tycoon where players collect fruits while avoiding tsunamis and upgrading their gear. Across its run, it has logged 1,149,686 lifetime visits, holds a 86% like rate, has 2,095 favorites, and currently has 1 players online.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Fruits! 🌊 Run fast and collect Fruits! 🍎 Avoid massive tsunamis when they strike! 🌊 Stay alive and gather as many Fruits as you can! ⚡ Upgrade your Fruits to earn more money! 💸 Upgrade your base to unlock more slots and place extra Fruits! 🏗️ Your Fruits earn cash even when you're OFFLINE! 💤 Like the game and join the group for FREE MYTHICAL FRUIT! 👍

Last updated by the developer 24 Apr 2026, 10:50 UTC.

1
playing (measured 10 Aug 2026, 17:17 UTC)
1,149,686
lifetime visits
86%
liked (1,419 👍 / 230 👎)
2,100
favourites (1.8 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
49 R$
V.I.P
35 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome559,830 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked13 September 2026 — 86 % liked3 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1686no change
3 Oct 2026, 17:0886no change
13 Sept 2026, 16:3786no change
24 Aug 2026, 14:2286no change
14 Aug 2026, 14:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.