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DESTROY A VILLAGE INSANELY

DESTROY A VILLAGE INSANELY

A Roblox experience owned by Finit Studios.

Sandbox & buildingESdestructionphysicschaos

DESTROY A VILLAGE INSANELY is a sandbox-building experience created on 2026-01-15. The game records 592,856 lifetime visits and 788 favorites. Currently, zero users are playing. The title holds a 68 percent like percentage. The description highlights free destruction mechanics within a fully destructible village environment using various tools.

Description (written by the developer; not a statement by this register)

Rompe casas, estructuras, y todo en tu camino usando diferentes herramientas. No hay límites: entra, destruye y disfruta del caos. 💥 Destrucción libre 🏚️ Aldea totalmente destructible 🎮 Gameplay simple y directo ⚠️ Recomendación: Para una mejor experiencia y para evitar lag en tu dispositivo, se recomienda jugar en un servidor privado gratuito.

Last updated by the developer 26 Mar 2026, 03:45 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
592,856
lifetime visits
67%
liked (93 👍 / 45 👎)
790
favourites (1.3 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Rocket Launcher
80 R$
Tactical Airstrike
29 R$
Magic Carpet
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

676867.514 August 2026 — 68 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:1567-1
14 Aug 2026, 19:4768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.