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πŸ§›πŸ»Vampire Infection Reborn [TESTING]

πŸ§›πŸ»Vampire Infection Reborn [TESTING]

A Roblox experience owned by The Vampire Den.

HorrorENhorrorinfectionsurvival

Description (written by the developer; not a statement by this register)

A new take on the original game, with all the same tools and rubies you know and adore. In the darkness lurks a tall, pale creature with fangs. Its source of life is feeding off of YOU. Can you survive? A creepy Vampire Infection game. Defend yourself with different kinds of weapons! πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ»πŸ§›πŸ» Tags: vampire, horror, roleplay, adventure, fantasy, survival, multiplayer, night, supernatural, blood, dark, mystery, scary, gothic, action, magic, immortal, creatures, powers, transformation, quests, pvp, exploration, building, customization, clans, haunted, simulator, pets, combat, fighting, infection, outbreak, disease, battle, attack, defense

Last updated by the developer 5 May 2026, 21:05 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
414,221
lifetime visits
62%
liked (64 πŸ‘ / 40 πŸ‘Ž)
963
favourites (2.3 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Vampire Infection! Β· welcome239,077 Β· 100.0% win
You infected someone! Β· progression891 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.514 August 2026 β€” 61 % liked24 August 2026 β€” 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4862+1
14 Aug 2026, 22:3561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.