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Fruit Tail

Fruit Tail

A Roblox experience owned by Sioma Games.

PuzzleENpvpsnakeio

Fruit Tail is a puzzle game created on 2026-01-15. It has 904,860 lifetime visits and 18,447 favorites. Currently, 12 players are active. The experience holds a 63% like percentage. The description highlights PVP snake mechanics, fruit collection, and combat features within a 30-player arena setting.

Description (written by the developer; not a statement by this register)

Fruit Tail - PVP IO Snake Simulator! 🍎 🎮 Private Servers are free! Collect fruits, grow your snake, and dominate the arena with zero jump. No escapes. Pure tactics, trapping & domination! ⚔️ COMBAT: 🍎 Collect fruits to grow longer 🎯 Steal fruits with Shells, Projectiles & Magnets 🪤 No jump - maneuver or be eaten! ⭐ Power-ups for special abilities 💥Massive 30-Player PvP Arena 🔥 20+ EVENTS: 🌪️ Unique random events every round 🤝 Team Modes ⚡ Low Gravity, Gold Rush & more! 🏆 PROGRESSION: 📈 Evolve with powerful upgrades 👑 Rank up from Worm to Leviathan 🌍 Global Leaderboards - be #1! 🌟 Survive and reach the TOP!

Last updated by the developer 5 Aug 2026, 22:25 UTC.

12
playing (measured 10 Aug 2026, 14:36 UTC)
904,860
lifetime visits
64%
liked (166 👍 / 95 👎)
26,288
favourites (29.1 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Upgrades
999 R$
Infinite Magnet
89 R$
Infinite Ammo
69 R$
Max Length 1500
69 R$
Event Admin
49 R$
Infinite Speed Boost
49 R$
Fruit Currency Boost
49 R$
Double XP Forever
39 R$
No Shoot Cooldown
39 R$
Extra quest slots
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🐍 Snake Rookie · other372,650 · 100.0% win
📏 Length 100 · progression246,573 · 100.0% win
🐛 First Steps · welcome203,159 · 100.0% win
🌟 First Victory · progression173,016 · 25.9% win
📏 Length 200 · other159,046 · 94.7% win
🧲 Magnet Master · other146,729 · 90.6% win
📏 Length 300 · other111,501 · 80.5% win
📚 Collector · collection91,277 · 59.6% win
🍎 Fruit Hunter · collection90,994 · 62.7% win
📏 Length 400 · other87,293 · 66.7% win
💰 Millionaire · collection85,933 · 55.9% win
🗝️ Mystery Solver · other82,726 · 43.5% win
💰 Wealthy Snake · collection30,566 · 40.1% win
🍎 Fruit Master · other29,213 · 29.7% win
⏰ Dedicated · other22,585 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63656414 August 2026 — 63 % liked24 August 2026 — 64 % liked3 September 2026 — 65 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 65 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:2264no change
13 Oct 2026, 19:2164-1
3 Oct 2026, 19:2065+1
23 Sept 2026, 19:1964no change
13 Sept 2026, 18:3264-1
3 Sept 2026, 18:3065+1
24 Aug 2026, 16:3164+1
14 Aug 2026, 16:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.