Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW!] Be the Biggest Brainrot!

[NEW!] Be the Biggest Brainrot!

A Roblox experience owned by Mega Brainrot Studios.

TycoonENbrainrotgrowthrebirth

Description (written by the developer; not a statement by this register)

👋 Welcome to Be the Biggest Brainrot! 👍 Like the game and join the group for updates and perks! How to Play: 💪 Train to increase your power and grow bigger 🐦‍🔥 Rebirth to become stronger and progress faster 🌎 Explore new areas and discover the map 🏆 Compete to become the biggest player 💸 Earn rewards even while you’re offline! ⭐ Codes: Coming soon… ⏳ 👑 VIP Servers are FREE 💻 Play on Desktop, Mobile, and Tablet

Last updated by the developer 15 Jan 2026, 22:34 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
277,710
lifetime visits
67%
liked (68 👍 / 34 👎)
274
favourites (1.0 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Train!
129 R$
Auto Rebirth!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome172,883 · 0.00% win
First Rebirth! · progression94,238 · 0.00% win
First Ascension! · progression6,903 · 0.00% win
Second Ascension! · progression130 · 0.00% win
Third Ascension · progression66 · 0.00% win
Fourth Ascension! · progression45 · 0.00% win
Fifth Ascension! · progression4 · 0.00% win
Sixth Ascension! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.