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[🍬] Be Gum

[🍬] Be Gum

A Roblox experience owned by Dayroom Games.

SimulatorENgum themeeating mechanicsleaderboard competition

[🍬] Be Gum is a simulator experience created on 2026-01-15. The game has recorded 16,029,782 lifetime visits and 1,698,975 favorites. Currently, three users are playing. The title holds a 67% like percentage. It falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🍬Welcome to Be Gum🍬 How to Play: 💪 Collect gum on the ground! 🥊 Eat smaller players! 🤑 Collect money to get rare skins and pets! 🏆 Reach the top of the leaderboards and be strongest! 👑 Can you be the biggest and win the game? Leave a 👍 and ⭐ if you enjoy!

Last updated by the developer 5 Jun 2026, 22:23 UTC.

3
playing (measured 10 Aug 2026, 14:09 UTC)
16,029,782
lifetime visits
67%
liked (19,657 👍 / 9,657 👎)
1,699,342
favourites (106.0 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:095first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole *OP*
4,999 R$
Infinite Bank Storage
1,799 R$
Vip Pass [Permanent]
399 R$
+25,000 Starting Size
399 R$
5x Magnet
399 R$
2x Money
319 R$
2x Size
299 R$
Skip Bank Timer [Permanent]
299 R$
+10,000 Starting Size
249 R$
2x Magnet
149 R$
+5,000 Starting Size
149 R$
+1,000 Starting Size
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome11,787,714 · 100.0% win
Played for 5 mins! · other3,532,764 · 61.8% win
Played for 10 mins! · welcome1,495,091 · 31.9% win
You played for 30 mins! · other454,448 · 12.0% win
Played for 1 hr! · other24,181 · 2.0% win
Played for 2 hrs! · progression1,807 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5267no change
23 Aug 2026, 17:3467no change
13 Aug 2026, 17:3167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.