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First to Build a Brainrot

First to Build a Brainrot

A Roblox experience owned by OleTide Games.

TycoonENteam competitionbuilding racestealing mechanics

First to Build a Brainrot is a tycoon experience created on 2026-01-15. It currently has 21 players and 6,459,978 lifetime visits. The game holds 597,685 favorites and maintains a 48% like percentage. Players compete in teams to build structures using blocks and weapons.

Description (written by the developer; not a statement by this register)

First To Build a Brainrot! Two teams compete to build their brainrot the fastest! Blocks spawn in the center on both sides. Grab and steal from the other team, and help your team win the build race [ How To Play ] 🧱 Collect blocks 🏃 Bring them to your team 🏗️ Build the Brainrot 🦹 Take from enemies Work together to build your brainrot before other teams ⚒️ Use brainrot weapons to hit other players and make them drop their blocks! 💥 Made with love by @ReadKiona and @Beach

Last updated by the developer 25 Jul 2026, 03:55 UTC.

21
playing (measured 10 Aug 2026, 14:16 UTC)
6,459,978
lifetime visits
48%
liked (1,017 👍 / 1,085 👎)
599,548
favourites (92.8 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1620first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
15 Blocks
499 R$
40 Speed
499 R$
2x Blocks
229 R$
2x Cash
229 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,874,209 · 89.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4813 August 2026 — 48 % liked23 August 2026 — 48 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3148no change
13 Aug 2026, 23:3148first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.