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Cheeseburger Clicker (BETA)

Cheeseburger Clicker (BETA)

A Roblox experience owned by Simulation games2026.

Clicker & idleENclickerobbyside missions

Description (written by the developer; not a statement by this register)

Just your average copy paste clicker game... or is it...? Welcome to Cheeseburger Clicker, a rather unique clicker game where you can either play the game normally or you can do a few side quests along the way. You can do many things in this game such as, Do Obbies! Complete Side Missions! Unlock various badges! and... maybe even click that cheeseburger or something. This expierience is still in VERY early beta so expect a lotta bugs and stuff. Game made by Goofy and SquillPlaysGames.

Last updated by the developer 8 Sept 2026, 18:03 UTC.

0
playing (measured 28 Sept 2026, 08:31 UTC)
1,420
lifetime visits
100%
liked (11 👍 / 0 👎)
6
favourites (4.2 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 08:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
750 R$
VIP
250 R$
Enhanced Auto Clicker
99 R$
Bob
9 R$
Car Spawn
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found us · secret17 · 0.00% win
Thing one · other17 · 0.00% win
Thing... 3...? · other17 · 0.00% win
Thing 2 · other16 · 0.00% win
Baby Obbyist · progression14 · 0.00% win
little goober · other7 · 0.00% win
monkey? · other4 · 0.00% win
Let Him Cook · progression4 · 0.00% win
The Secret Customer... · secret4 · 0.00% win
You Joined · welcome2 · 0.00% win
Burger King.... · progression1 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10028 September 2026 — 100 % liked7 November 2026 — 100 % liked28 September 20267 November 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 20:33100no change
28 Sept 2026, 16:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.