Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
💵 1 Stair = $ 1/s

💵 1 Stair = $ 1/s

A Roblox experience owned by Alita's Games.

TycoonENincrementalclickertycoon

💵 1 Stair = $ 1/s is a tycoon experience created on 2026-01-15. The game has accumulated 5,701,806 lifetime visits and 8,700 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving buying stairs, building spiral staircases, rebirthing for multipliers, and competing on global leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to 1 Stair = $ 1/s 💵 ❓ HOW TO PLAY: -🪜 Buy stairs to earn money -🌀 Build and upgrade your spiral staircase -🔁 Rebirth to unlock multipliers -🏆 Climb higher and reach the top ! ✨ FEATURES: -☁️ Random events -💰 Upgrades and boosts -🌍 Global leaderboards

Last updated by the developer 22 Jul 2026, 07:42 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
5,701,806
lifetime visits
95%
liked (8,494 👍 / 484 👎)
8,708
favourites (1.5 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3.00 Multiplier
29 R$
+Max Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 1 Stair = $ 1/s 💵 · welcome3,030,063 · 77.0% win
Is It The End…? · progression598,726 · 25.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3595no change
14 Aug 2026, 00:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.