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FAHHH!!

FAHHH!!

A Roblox experience owned by FAAAH.

Fighting & PvPENragdoll physicscombatsocial fighting

FAHHH!! is a fighting-pvp Roblox experience created on 2026-01-16. The game currently has 5 players online. It has accumulated 3,816,995 lifetime visits, 11,200 favorites, and a 67% like percentage. The experience features combat mechanics including weapons, ragdoll physics, and knockback elements for player-versus-player interaction.

Description (written by the developer; not a statement by this register)

🔥Use code 3MVISITS!, and PERKS!🔥 ⚠️WARNING: Rage inducing, Loud sound effects, and very epic... FAHHH!!!⚠️ 💥Knock and ragdoll your friends off the map to score some cash ⚔️Unlock new weapons and effects 😎Better with friends! i got this.... Tags: Fighting, People, Weapons, Combat, Battle, Ragdoll, Ragdolls, Funny, Fight

Last updated by the developer 23 Jul 2026, 22:37 UTC.

5
playing (measured 10 Aug 2026, 17:19 UTC)
3,816,995
lifetime visits
67%
liked (7,636 👍 / 3,801 👎)
11,277
favourites (3.0 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
2x Cash
350 R$
Extra Crits
67 R$
Extra Power
67 R$
Emote Pack
49 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FAAAH!! · other1,585,491 · 83.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked13 September 2026 — 67 % liked23 September 2026 — 67 % liked3 October 2026 — 67 % liked13 October 2026 — 67 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5267no change
13 Oct 2026, 03:5167no change
3 Oct 2026, 03:5067no change
23 Sept 2026, 03:4967no change
13 Sept 2026, 03:4867no change
3 Sept 2026, 03:4767no change
24 Aug 2026, 03:4667no change
14 Aug 2026, 03:4667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.