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MIRA AND JINU VS RUMI PRISON RUN! (Obby)

MIRA AND JINU VS RUMI PRISON RUN! (Obby)

A Roblox experience owned by salutations studios.

ObbyENprison escapecharacter showdownparkour

MIRA AND JINU VS RUMI PRISON RUN! (Obby) is an obby experience created on 2026-01-16. It records 871,773 lifetime visits and 182,286 favorites. Currently, seven players are active. The game holds a 62% like percentage. It features 25 obstacle stages within a prison escape theme.

Description (written by the developer; not a statement by this register)

MIRA AND JINU VS RUMI PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game. Complete 25 obstacle stages and escape the prison in this exciting showdown. Jump across platforms and complete simple parkour challenges with smooth, easy-to-learn controls as you choose to play as Mira & Jinu or face off against Rumi! Play solo or with friends. Improve your best time and view your results on the leaderboard. Colorful obstacle gameplay designed to be family-friendly and fun for all ages. Tags: Obby, Parkour, Platformer, Stages, Fun, Family Friendly, Prison, Mira, Jinu, Rumi, Escape, Run

Last updated by the developer 9 Mar 2026, 03:01 UTC.

7
playing (measured 10 Aug 2026, 14:32 UTC)
871,773
lifetime visits
64%
liked (424 👍 / 242 👎)
204,531
favourites (234.6 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:321first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome618,504 · 100.0% win
Completed MIRA AND JINU VS RUMI PRISON RUN! · progression10,363 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked23 September 2026 — 63 % liked3 October 2026 — 63 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3864no change
13 Oct 2026, 19:3764+1
3 Oct 2026, 19:3663no change
23 Sept 2026, 19:3663no change
13 Sept 2026, 18:5063no change
3 Sept 2026, 18:4663no change
24 Aug 2026, 16:4563no change
14 Aug 2026, 16:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.