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[BETA] Robloxian Memories

[BETA] Robloxian Memories

A Roblox experience owned by Robloxian Memories Devs.

HorrorENasymmetric horrorDie of Death inspiredUntil Dawn inspired

Description (written by the developer; not a statement by this register)

Robloxian Memories is an asymmetric horror game inspired by Die of Death and Robloxia: Until Dawn. This game is in its early stages, so expect bugs and future changes. Some music tracks are temporary and will be replaced in the future. If you'd like any music removed, you can request it through our server community!

Last updated by the developer 6 Sept 2026, 06:21 UTC.

0
playing (measured 6 Sept 2026, 20:19 UTC)
2,458
lifetime visits
98%
liked (44 👍 / 1 👎)
42
favourites (17.1 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Emotes
199 R$
donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to your new home · welcome931 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

987 September 2026 — 98 % liked17 September 2026 — 98 % liked7 September 202617 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 16:2098no change
7 Sept 2026, 16:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.