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limbus company canto 9 but bad

limbus company canto 9 but bad

A Roblox experience owned by i don't n.

RacingENlimbus companyboss fightmechanic tutorial

Description (written by the developer; not a statement by this register)

credits: https://www.roblox.com/users/448801287/profile (Nextual) lead animator https://www.roblox.com/users/1106649959/profile (yoiselyaise12345) and https://www.roblox.com/users/2668599534/profile (juc658) for being useless you need to kill ■■■■ so rien wont be invincible kill the middle, ring, and thumb apprentices so the nursefather wont be invincible g for ability v for erasing

Last updated by the developer 8 Aug 2026, 21:03 UTC.

3
playing (measured 15 Aug 2026, 12:46 UTC)
382,933
lifetime visits
92%
liked (1,546 👍 / 140 👎)
2,113
favourites (5.5 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:4610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

limbus company
100,000 R$
donate
50,000 R$
donate
10,000 R$
donate
5,000 R$
limbus pass
1,200 R$
donate
1,000 R$
donate
500 R$
donate
400 R$
donate
100 R$
donate
50 R$
donate
10 R$
donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beated rien · progression37,699 · 17.1% win
p rank · progression69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 91 % liked25 August 2026 — 91 % liked4 September 2026 — 92 % liked14 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:5092no change
14 Oct 2026, 12:4992no change
4 Oct 2026, 12:4992+1
24 Sept 2026, 12:4991no change
14 Sept 2026, 12:4891-1
4 Sept 2026, 12:4792+1
25 Aug 2026, 12:4691no change
15 Aug 2026, 12:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.