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Ball Brawl [RELEASE]

Ball Brawl [RELEASE]

A Roblox experience owned by Pretty Unfun Games.

SportsENdodgeballactionmultiplayer

Description (written by the developer; not a statement by this register)

An action packed dodgeball simulator! Run, dodge, and throw with crazy powers and abilities! Choose from different classes, equip powerful balls and items, and dominate on unique maps and using scenery to your advantage. Battle against other players and climb the ranking system! 💰Earn coins by eliminating players ✨Purchase unique balls ⚔️Equip special classes granting you special abilities 🔨This game is still heavily in its beta stages. Please report any bugs or glitches to our developers via the communications server. ✨UPDATED FREQUENTLY! 👥Join the Pretty Unfun Games group for EXCLUSIVE perks! LIKE 👍+ FAVORITE ⭐for more updates! 🚫ANY and ALL forms of cheating will not be tolerated. If you find a glitch, do not abuse it, report it. 🚫Note: Using alternate accounts for gaining stats will not be tolerated and will be treated as cheating.

Last updated by the developer 10 Aug 2026, 02:40 UTC.

0
playing (measured 12 Aug 2026, 18:31 UTC)
2,429
lifetime visits
93%
liked (55 👍 / 4 👎)
56
favourites (23.1 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Problem Solver
1,129 R$
Hacker Class
829 R$
Sagittarius A
629 R$
Riftwalker Class
549 R$
Vanguard Class
499 R$
Fireball
379 R$
VIP 👑
349 R$
Iridescent Ball
299 R$
Double Money
219 R$
Double XP
119 R$
Baller Ball
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome617 · 0.00% win
early adopter · welcome451 · 0.00% win
skill issue · other330 · 0.00% win
ouch! · other283 · 0.00% win
i believe i can fly · other236 · 0.00% win
paparazzi · social202 · 0.00% win
two is better than one! · social172 · 0.00% win
eye for an eye · other142 · 0.00% win
no autographs please · other139 · 0.00% win
grudge holder · other133 · 0.00% win
just quit already · other88 · 0.00% win
cult member · social87 · 0.00% win
beta tester · welcome57 · 0.00% win
new craze · social25 · 0.00% win
beginning of the villain arc · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9318 August 2026 — 93 % liked28 August 2026 — 93 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:2293no change
18 Aug 2026, 16:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.