Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build to Survive the Noobs 🛠️

Build to Survive the Noobs 🛠️

A Roblox experience owned by Renegade Games Inc..

Tower defenseENbase buildingtower defensesurvival

Description (written by the developer; not a statement by this register)

BUILD. DEFEND. SURVIVE. Build your base and face endless waves of classic Roblox legends — Guests, Noobs, 1x1x1x1, c00lkidd, and more are coming for you. 🧱💥 Grind for powerful weapons, upgrade your defenses, and see how long you can survive as the chaos ramps up. 💣 Endless waves 🛠️ Base building 🔫 Weapon progression 👾 Classic Roblox enemies How long can you last?

Last updated by the developer 11 Aug 2026, 06:27 UTC.

0
playing (measured 14 Aug 2026, 10:34 UTC)
19,084
lifetime visits
70%
liked (19 👍 / 8 👎)
38
favourites (2.0 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grenade Launcher
999 R$
Flying Carpet
999 R$
God Mode
449 R$
VIP
249 R$
Higher Build
249 R$
2x Speed
149 R$
2x Jump
149 R$
2x Health
149 R$
Starter Pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,533 · 0.00% win
5 Survivals · progression105 · 0.00% win
Meet the Creators! · other54 · 0.00% win
10 Survivals · progression16 · 0.00% win
20 Survivals · progression3 · 0.00% win
100 Survivals · progression0 · 0.00% win
50 Survivals · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706916 August 2026 — 68 % liked15 October 2026 — 70 % liked16 August 202615 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:3270+2
16 Aug 2026, 14:1768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.