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Push in the Floor๐Ÿ”ฅ

Push in the Floor๐Ÿ”ฅ

A Roblox experience owned by LegendsAxolot.

MinigamesENelemental powersboxing glovesleaderboards

Description (written by the developer; not a statement by this register)

๐Ÿ’ฅ A competitive game inspired by The Floor Is Lava, remixed with elemental powers and boxing gloves! ๐ŸŒ Elemental Maps ๐Ÿ”ฅ Lava Map โ†’ Fire Ball power ๐ŸŒŠ Water Map โ†’ Water Wave power โœจ Each map has a unique environment and gameplay! ๐ŸฅŠ Boxing Gloves System Default gloves for everyone Robux gloves with cool effects and extra abilities (like Hyper Push โšก) More fun, more style, more chaos! ๐Ÿ† Progression & Leaderboards Push players into the floor to earn Wins Level up and climb the Wins & Level leaderboards Upgrade your stats with wins: ๐Ÿƒ Speed ๐Ÿฆ˜ Jump ๐Ÿ’ฅ Push ๐Ÿ‘‘ Become the strongest pusher and dominate the arena! ๐Ÿ‘‰ ๐Ÿ‘ Like & โญ Favorite to support the game!

Last updated by the developer 28 Jan 2026, 21:49 UTC.

0
playing (measured 18 Aug 2026, 07:36 UTC)
416
lifetime visits
0
favourites
16 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

GlovesHyperPush
399 R$
VIP
300 R$
X2 Wins
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Thank join game ยท welcome348 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.