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[📝Contracts] Own A Market

[📝Contracts] Own A Market

A Roblox experience owned by dev-devs.

TycoonENmarket managementidle/incrementalmonkey mart inspired

[📝Contracts] Own A Market is a tycoon experience created on 2026-01-16. It has recorded 29,765,122 lifetime visits and 1,456,427 favorites. Currently, 402 players are active. The title holds a 94% like percentage. The description indicates gameplay involves building, upgrading, and managing a market, with mechanics for rebirthing and offline earnings.

Description (written by the developer; not a statement by this register)

🛒 Welcome to Own a Market! 🔨 Build, upgrade, and manage your very own market from the ground up! Stock shelves, unlock new products, expand floors, and turn your small store into a big supermarket. 🔄️ Rebirth to goldify your products and make them more valuable! 🌟 Your Market generates money while you're offline! ❤️ Experiencing lag? Buy a FREE VIP servers! 💵 Join the group and like the game for FREE CASH and more updates! This game was inspired by Monkey Mart :)

Last updated by the developer 26 Aug 2026, 10:29 UTC.

85
playing (measured 2 Sept 2026, 01:50 UTC)
30,314,078
lifetime visits
94%
liked (40,047 👍 / 2,726 👎)
1,486,301
favourites (49.0 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

851,03556010 August 20262 September 2026
271 measurements spanning 22 days, net -222. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 271
Measured (UTC)PlayersChange
2 Sept 2026, 01:5085-27
2 Sept 2026, 00:50112-34
1 Sept 2026, 23:50146-26
1 Sept 2026, 22:50172+33
1 Sept 2026, 21:50139-24
1 Sept 2026, 20:50163+22
1 Sept 2026, 19:50141+11
1 Sept 2026, 18:50130-35
1 Sept 2026, 17:50165-95
1 Sept 2026, 16:50260+6
1 Sept 2026, 15:50254-53
1 Sept 2026, 14:50307-31
1 Sept 2026, 13:50338-24
1 Sept 2026, 12:50362-2
1 Sept 2026, 11:50364+76
1 Sept 2026, 10:50288+42
1 Sept 2026, 09:50246+11
1 Sept 2026, 08:50235+69
1 Sept 2026, 07:50166-98
1 Sept 2026, 06:50264first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cash
299 R$
Auto Purchase
249 R$
X2 Employee speed
199 R$
Auto Collect Money
149 R$
Manager 1
149 R$
Manager 2
149 R$
V.I.P
124 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Own A Market · welcome14,167,689 · 100.0% win
Finished Market [1] · progression1,351,523 · 14.4% win
Rebirthed · progression329,764 · 3.0% win
??? · other116,612 · 1.3% win
Finished Market [2] · progression45,283 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20262 September 2026
271 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 271
Measured (UTC)% likedChange
2 Sept 2026, 15:3794no change
2 Sept 2026, 01:5094no change
2 Sept 2026, 00:5094no change
1 Sept 2026, 23:5094no change
1 Sept 2026, 22:5094no change
1 Sept 2026, 21:5094no change
1 Sept 2026, 20:5094no change
1 Sept 2026, 19:5094no change
1 Sept 2026, 18:5094no change
1 Sept 2026, 17:5094no change
1 Sept 2026, 16:5094no change
1 Sept 2026, 15:5094no change
1 Sept 2026, 14:5094no change
1 Sept 2026, 13:5094no change
1 Sept 2026, 12:5094no change
1 Sept 2026, 11:5094no change
1 Sept 2026, 10:5094no change
1 Sept 2026, 09:5094no change
1 Sept 2026, 08:5094no change
1 Sept 2026, 07:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.