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Escape Shredder For Brainrots!

Escape Shredder For Brainrots!

A Roblox experience owned by Get Out studio!.

TycoonENbrainrotidlehorror

Description (written by the developer; not a statement by this register)

Welcome to Escape the Shredder for Brainrots! 🌀 Sprint for your life and grab Brainrots! 🏃‍♂️ Dodge the deadly shredder as it tears through everything! ⚙️ Upgrade your Brainrots to earn even MORE money! 💸 Upgrade your base to unlock extra slots and place more Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC LUCK! 👍

Last updated by the developer 31 Jan 2026, 17:34 UTC.

0
playing (measured 12 Aug 2026, 16:02 UTC)
26,293
lifetime visits
73%
liked (41 👍 / 15 👎)
41
favourites (1.6 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
499 R$
Magic Carpet
499 R$
Hyper Laser Gun
299 R$
Gravity Coil
249 R$
TP To Base
149 R$
[PERMANENT] 2x Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,679 · 100.0% win
Professional · other13,397 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757416 August 2026 — 75 % liked5 September 2026 — 73 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 06:0473-2
16 Aug 2026, 06:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.