Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELEASE] Bullet Heaven

[RELEASE] Bullet Heaven

A Roblox experience owned by Electronic Sunrise.

SurvivalENsurvivor-likehorde survivalroguelite

Description (written by the developer; not a statement by this register)

⚔️ Survive endless hordes. 🔥 Build insane combos. 💎 Level up, evolve weapons, and become unstoppable. Choose your kit, conquer unique worlds, unlock powerful upgrades, and outlast the storm in this fast-paced bullet heaven inspired by Vampire Survivors. Play solo or with friends and see how long you can survive. Currently in Beta, expect bugs and frequent updates!

Last updated by the developer 27 Jul 2026, 15:25 UTC.

4
playing (measured 11 Aug 2026, 00:51 UTC)
97,965
lifetime visits
65%
liked (287 👍 / 156 👎)
610
favourites (6.2 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:5110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coin Magnet
799 R$
Burger Magnet
499 R$
x2 Luck (Permanent)
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Run · welcome31,180 · 85.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4765no change
15 Aug 2026, 11:4765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.